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Hodgkin-Huxley Model {09-11-2011}

Continuing on posting some past work to get the blog up to date, here are some graphs showing completion of the Hodgkin Huxley method of processing voltage gated ion channels. At this point, the neural network supports adding ion channels to the plasma membrane with different gating types, including voltage gates as well as voltage [...]

Electrotonic Potential {09-07-2011}

Though I haven’t updated the blog in a while, I’ve really been going full-steam on the neural emulator. I’ve been taking screenshots as I go, so over the next day or so I’m going to try to make a few posts with those shots to get everything up to speed on the blog. Also, thanks [...]

Cable Equation and Hodgkin-Huxley {05-08-2011}

Progress marches forward on the Neural Emulator front. I’ve currently fleshed out the functionality as described by the cable equation, that describes how voltage/current flows down neural structures. This will allow adjacent sections of the cellular membrane to propagate changes in potential, thereby properly emulating the action potential. Before I can advance at all, I [...]

A Verification of SynthNet’s Ion Handling {04-10-2011}

The following graphs demonstrate SynthNet’s substance and electrochemical engine. For each graph, we have a setup a virtual soma with typical ion concentrations for a Mammalian neuron. Specifically: Intra/Extra Na: 18mM/145mM Intra/Extra K: 140mM/3mM Intra/Extra Cl: 7mM/120mM Intra/Extra Ca: 100nM/1.2mM First, we verify that GHK is properly reducing to the Nernst equation and equilibrium potential [...]

SynthNet, the Start of a Neural Emulator {04-10-2011}

If you’re anything like me, or many of the programmers and hardware hackers out there, you have a deep urge to constantly be creating something. While this presents the opportunity to try new and fun stuff, it can also be a curse in the fact that sometimes it’s hard to complete projects before jumping into [...]

Blackberry Minecraft Chat Client {03-13-2011}

First off, if you haven’t tried Minecraft yet, it is a ridiculously addictive game in which you, the player, dig tunnels, collect materials, craft items, and build up the world around you. You explore underground caverns, build houses, castles, farms, etc. It’s a ton of fun (and definitely a good way to waste hours of [...]

Spotlight: Leah Creates {01-29-2011}

One of the best things about being involved in the world of technology, besides getting a front row seat to all the amazing advancements made every day, is meeting and talking with the creative people who make the magic happen. I think I’m especially lucky, having strong ties to a range of different areas such [...]

Good First Week for Galactic Blast! {01-13-2011}

I tweeted this as well, but I just wanted to thank everyone who has been supportive of both the Blackberry Game Development Tutorial, as well as our commercial release of Galactic Blast! – over the first week, we sold over 100 copies! It’s a great feeling to know people are out there enjoying your game. [...]

Galactic Blast Released on App World! {01-06-2011}

I’m very excited to say Galactic Blast is now officially available for purchase from App World!! Pick it up now and save the galaxy, right from your Blackberry! And for all the aspiring developers out there, don’t forget to check out the tutorial to make games just like this one.

Screenshots of Our Upcoming Blackberry Game! {12-24-2010}

Well – I’m very excited. If you’ve been following the Twitter feed at all, you know that I’ve been working at a breakneck pace trying to get Galactic Blast completed. You might recognize the title from the demo game featured in our tutorial on creating a Blackberry game. The commercial release of Galactic Blast is [...]

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