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PSX64 – New MCU (and Firmware) {09-08-2010}

For whatever reason, Digikey and Mouser’s supply of the Atmega8-16 MCU is completely out of stock. I’ve seen differing reports whether this chip is End-Of-Life’d, but that certainly seems like it might be the case – neither site indicates that a future stock will be available. With this in mind, all new PSX64s produced will [...]

Fun Ways to Sharpen Your CS Skills {09-07-2010}

If you’re anything like me, once you learned how to code, you would take any chance you could get to write little programs for fun. I remember once I finally “got” BASIC on my Commodore 64 growing up, I would spend hours writing the cheeziest (looking back) programs. A favorite of mine was writing countless [...]

Follow Along On Twitter! {09-05-2010}

For those interested, I finally bit the bullet and created a Twitter account. Follow all the programming, retrocomputer, and engineering madness! @ToniWestbrook http://www.twitter.com/ToniWestbrook

Shredz64 – New Disk Labels {09-05-2010}

I decided to spruce up the hand written labels with a little MS Word mail merge label action. Not the fanciest in the world, but a little nicer looking!

Blackberry – Mixing 2 or More Sounds Together (Concept Video) {09-02-2010}

An Audio Issue One thing that I (and many others judging by forum posts) have run into is the fact that the Blackberry isn’t very good at mixing more than one sound together. You’ll be listening to music, or playing a game with music, and suddenly you’ll get a text message, and it will simply [...]

Shredz64 – Video of New Bonus Track “Still Alive (Portal Credits)” {09-01-2010}

With Valve releasing Portal 2 fairly soon, and after realizing a SID version of “Still Alive (Portal Credits)” existed, I realized I had no choice but to make it a bonus track and post a video of it in action. This and all tracks are available at Synthetic Dreams. (PS – If you haven’t played [...]

Blackberry Programming: Increasing Video Speed Through Prerendering {08-28-2010}

A Problem of Efficiency As I finishing up the full version of Galactic Blast (screenshots on this soon, its a fully fleshed out game inspired by the demo, to be released on App World) – I ran into an issue in a strange area. The animation was smooth throughout the game, except oddly enough, on [...]

Shredz64 – New Disk Images and Firmware Posted {08-28-2010}

For those who want to download the NTSC or PAL version of Shredz64, I updated the disk images available online to include the latest track selection. Additionally, the link on the blog to the PSX64 firmware now points to version 1.1, the latest update which incorporates the macro and speed fixes. For archival purposes, I’ve [...]

Shredz64 – Core Track Set Update {08-23-2010}

Just a quick update – I’ve made the following updates: Replaced the Zak Mckracken remix with the Bombo theme as one of the 10 tracks included in Shredz64 Since there are now a couple versions of Shredz64 out there (the original had the Stairway Intro as a track, others had the Zak remix, and the [...]

Shredz64 – New Track Available {08-22-2010}

First off, lots more sales of boards this week, thanks to everyone for their interest and support! Also, there is a new download track available on the Synthetic Dreams website – Bombo by Ben Daglish. We’ve gotten a lot of feedback from people that the game difficulty is quite high, so I was sure to [...]

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