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	<title>Comments on: Play Adventure Games, Be a Better Programmer</title>
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	<description>Sharing Software Development Knowledge With You</description>
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		<title>By: Toni</title>
		<link>http://www.toniwestbrook.com/archives/58#comment-26303</link>
		<dc:creator>Toni</dc:creator>
		<pubDate>Tue, 16 Dec 2008 05:21:21 +0000</pubDate>
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		<description>Good example with the writing analogy as well - another one of those areas where both creativity and cause-and-effect reasoning are required.  

Thanks for the news feeder add too!  BTW - I&#039;ve yet to play Plundered Hearts, but I want to, its a unique game for Infocom, being Amy Brigg&#039;s only text adventure, infocom&#039;s first romance-style text adventrue, first with a female lead, etc.  Amy rose up in the ranks for game tester to implementor, she seems like a very smart lady from what I&#039;ve read.</description>
		<content:encoded><![CDATA[<p>Good example with the writing analogy as well &#8211; another one of those areas where both creativity and cause-and-effect reasoning are required.  </p>
<p>Thanks for the news feeder add too!  BTW &#8211; I&#8217;ve yet to play Plundered Hearts, but I want to, its a unique game for Infocom, being Amy Brigg&#8217;s only text adventure, infocom&#8217;s first romance-style text adventrue, first with a female lead, etc.  Amy rose up in the ranks for game tester to implementor, she seems like a very smart lady from what I&#8217;ve read.</p>
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		<title>By: Kenny Silanskas</title>
		<link>http://www.toniwestbrook.com/archives/58#comment-24836</link>
		<dc:creator>Kenny Silanskas</dc:creator>
		<pubDate>Fri, 05 Dec 2008 04:29:08 +0000</pubDate>
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		<description>I actually had to do a draw out my morning routine to school for a VB class taken once. I have to say that this article hits some great points and reminds me very much of my experiences when I was younger. My first text game was a game called &quot;Plundered Hearts&quot; that I use to play in the Mac lab (when Mac was God) in high school. The concept of punching keys and making things happen led me to my career for sure. Well that and a hearty dose of various hallucinogens. But that&#039;s a different topic.

I also found that my writing when I was young led me to it. Problem solving is a very real thing for writers too. Only instead of solving the problems of a computer program, you are in essence, solving the problems of your imagined subjects. Where does the story go? And what&#039;s next for the character? Decisions made like that at a young age train the brain to analyze. And its what we do, as programmers, on a daily basis.

Nice post. And for my late reading of it I will take two lumps. But likewise, have added you to my sacred news feed reader. I&#039;m a picky guy. This is a big honor. So much of an honor I forgot to laugh. *wink wink nudge nudge*</description>
		<content:encoded><![CDATA[<p>I actually had to do a draw out my morning routine to school for a VB class taken once. I have to say that this article hits some great points and reminds me very much of my experiences when I was younger. My first text game was a game called &#8220;Plundered Hearts&#8221; that I use to play in the Mac lab (when Mac was God) in high school. The concept of punching keys and making things happen led me to my career for sure. Well that and a hearty dose of various hallucinogens. But that&#8217;s a different topic.</p>
<p>I also found that my writing when I was young led me to it. Problem solving is a very real thing for writers too. Only instead of solving the problems of a computer program, you are in essence, solving the problems of your imagined subjects. Where does the story go? And what&#8217;s next for the character? Decisions made like that at a young age train the brain to analyze. And its what we do, as programmers, on a daily basis.</p>
<p>Nice post. And for my late reading of it I will take two lumps. But likewise, have added you to my sacred news feed reader. I&#8217;m a picky guy. This is a big honor. So much of an honor I forgot to laugh. *wink wink nudge nudge*</p>
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