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	<title>Comments on: Creating a Blackberry Game &#8211; Part 2</title>
	<atom:link href="http://www.toniwestbrook.com/archives/71/feed" rel="self" type="application/rss+xml" />
	<link>http://www.toniwestbrook.com/archives/71</link>
	<description>Sharing Software Development Knowledge With You</description>
	<lastBuildDate>Thu, 22 Jul 2010 02:51:58 +0000</lastBuildDate>
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		<title>By: Toni</title>
		<link>http://www.toniwestbrook.com/archives/71#comment-83962</link>
		<dc:creator>Toni</dc:creator>
		<pubDate>Tue, 13 Jul 2010 01:45:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.toniwestbrook.com/archives/71#comment-83962</guid>
		<description>Hi Hitendra - glad it helped!  Good luck on your projects!</description>
		<content:encoded><![CDATA[<p>Hi Hitendra &#8211; glad it helped!  Good luck on your projects!</p>
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	</item>
	<item>
		<title>By: Hitendra</title>
		<link>http://www.toniwestbrook.com/archives/71#comment-82996</link>
		<dc:creator>Hitendra</dc:creator>
		<pubDate>Thu, 17 Jun 2010 14:33:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.toniwestbrook.com/archives/71#comment-82996</guid>
		<description>As i am newbie to blackberry and the custommanager funda helps me to do a lots of thing in my project.it helps me great.
thankx a lot tony</description>
		<content:encoded><![CDATA[<p>As i am newbie to blackberry and the custommanager funda helps me to do a lots of thing in my project.it helps me great.<br />
thankx a lot tony</p>
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	</item>
	<item>
		<title>By: Toni</title>
		<link>http://www.toniwestbrook.com/archives/71#comment-76885</link>
		<dc:creator>Toni</dc:creator>
		<pubDate>Sun, 21 Feb 2010 03:36:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.toniwestbrook.com/archives/71#comment-76885</guid>
		<description>Joe - you&#039;ve probably long since figured it out / moved on, but it sounds like something being called from &quot;trackwheelClick&quot; isn&#039;t being instantiated before being used - are you use you&#039;ve included all the necessary &quot;new&quot; statements on objects before referencing them?  

Jay - Thanks for the kudos!  Again, I&#039;ve been lax about updating the blog, so you&#039;ve probably figured things out by now, but &quot;sublayout&quot; is a standard method within the Manager class.  It defines where fields appear within that layout manager.  It&#039;s automatically called when a screen containing it refreshes.  When we create a custom layout manager, we override this method to control where we want fields to appear in a special, custom way.  Then we add this custom layout manager to the screen (e.g. line 197, line 221), and from then on it will get called automatically.  The preferredHeight and width functions work in the same way.</description>
		<content:encoded><![CDATA[<p>Joe &#8211; you&#8217;ve probably long since figured it out / moved on, but it sounds like something being called from &#8220;trackwheelClick&#8221; isn&#8217;t being instantiated before being used &#8211; are you use you&#8217;ve included all the necessary &#8220;new&#8221; statements on objects before referencing them?  </p>
<p>Jay &#8211; Thanks for the kudos!  Again, I&#8217;ve been lax about updating the blog, so you&#8217;ve probably figured things out by now, but &#8220;sublayout&#8221; is a standard method within the Manager class.  It defines where fields appear within that layout manager.  It&#8217;s automatically called when a screen containing it refreshes.  When we create a custom layout manager, we override this method to control where we want fields to appear in a special, custom way.  Then we add this custom layout manager to the screen (e.g. line 197, line 221), and from then on it will get called automatically.  The preferredHeight and width functions work in the same way.</p>
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	<item>
		<title>By: Jay Jawalkar</title>
		<link>http://www.toniwestbrook.com/archives/71#comment-64660</link>
		<dc:creator>Jay Jawalkar</dc:creator>
		<pubDate>Mon, 05 Oct 2009 12:25:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.toniwestbrook.com/archives/71#comment-64660</guid>
		<description>Awesome Guide Toni! please continue this great work. Can you please explain me in detail about &quot;Sublayout&quot; method. Who calls this function ? From where it takes the &quot;width&quot; &amp; &quot;height&quot; parameter value? Who Calls the &quot;getPreferredHeight()&quot;  &amp;  &quot;getPreferredWidth&quot; method ? Can you help out ? Thanks in Advance! :)</description>
		<content:encoded><![CDATA[<p>Awesome Guide Toni! please continue this great work. Can you please explain me in detail about &#8220;Sublayout&#8221; method. Who calls this function ? From where it takes the &#8220;width&#8221; &amp; &#8220;height&#8221; parameter value? Who Calls the &#8220;getPreferredHeight()&#8221;  &amp;  &#8220;getPreferredWidth&#8221; method ? Can you help out ? Thanks in Advance! <img src='http://www.toniwestbrook.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Joe</title>
		<link>http://www.toniwestbrook.com/archives/71#comment-63166</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Fri, 25 Sep 2009 00:41:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.toniwestbrook.com/archives/71#comment-63166</guid>
		<description>I liked the tutorial but i got a little problem, i tried with your code to do this application and I don´t get any compiling errors, but when I execute the program, If I click Start Game! I get a NullPointer exception error 104. Hope you can help me. Thanks!</description>
		<content:encoded><![CDATA[<p>I liked the tutorial but i got a little problem, i tried with your code to do this application and I don´t get any compiling errors, but when I execute the program, If I click Start Game! I get a NullPointer exception error 104. Hope you can help me. Thanks!</p>
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	</item>
	<item>
		<title>By: SuperFlyJedi</title>
		<link>http://www.toniwestbrook.com/archives/71#comment-55460</link>
		<dc:creator>SuperFlyJedi</dc:creator>
		<pubDate>Thu, 30 Jul 2009 15:47:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.toniwestbrook.com/archives/71#comment-55460</guid>
		<description>Great guide Toni! Awesome for getting the ball rolling on a new BB project.</description>
		<content:encoded><![CDATA[<p>Great guide Toni! Awesome for getting the ball rolling on a new BB project.</p>
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	</item>
	<item>
		<title>By: Toni</title>
		<link>http://www.toniwestbrook.com/archives/71#comment-49725</link>
		<dc:creator>Toni</dc:creator>
		<pubDate>Fri, 26 Jun 2009 17:41:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.toniwestbrook.com/archives/71#comment-49725</guid>
		<description>Thanks for the kudos, guys, I&#039;m glad it&#039;s helping people.  

Bullghost - trackwheelClick, keyDown, keyUp, etc are all methods of the &quot;Field&quot; class and any classes inherited from it.  In this fashion, you can make each field react differently if it receives a keyboard/trackball action.  Managers are derived from the Field class as well, so if you&#039;re extending a Manager class, like we did with CustomManager above, you can simply add a &quot;trackWheel&quot; method just like we did above for _startButton.  I&#039;m not sure if that answers your question - let me know exactly what you&#039;re trying to do so I understand better.</description>
		<content:encoded><![CDATA[<p>Thanks for the kudos, guys, I&#8217;m glad it&#8217;s helping people.  </p>
<p>Bullghost &#8211; trackwheelClick, keyDown, keyUp, etc are all methods of the &#8220;Field&#8221; class and any classes inherited from it.  In this fashion, you can make each field react differently if it receives a keyboard/trackball action.  Managers are derived from the Field class as well, so if you&#8217;re extending a Manager class, like we did with CustomManager above, you can simply add a &#8220;trackWheel&#8221; method just like we did above for _startButton.  I&#8217;m not sure if that answers your question &#8211; let me know exactly what you&#8217;re trying to do so I understand better.</p>
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	</item>
	<item>
		<title>By: bullghost</title>
		<link>http://www.toniwestbrook.com/archives/71#comment-48125</link>
		<dc:creator>bullghost</dc:creator>
		<pubDate>Sun, 14 Jun 2009 14:35:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.toniwestbrook.com/archives/71#comment-48125</guid>
		<description>yes iam agree with sine, much2x helpfull then any other on internet,
i have a question
can we add event on custom manager
to handle the input , like trackwheelClick, or other key event ?
can you please make the example .


Thank You toni


regards,
bullghost</description>
		<content:encoded><![CDATA[<p>yes iam agree with sine, much2x helpfull then any other on internet,<br />
i have a question<br />
can we add event on custom manager<br />
to handle the input , like trackwheelClick, or other key event ?<br />
can you please make the example .</p>
<p>Thank You toni</p>
<p>regards,<br />
bullghost</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: kmd</title>
		<link>http://www.toniwestbrook.com/archives/71#comment-44420</link>
		<dc:creator>kmd</dc:creator>
		<pubDate>Thu, 07 May 2009 17:52:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.toniwestbrook.com/archives/71#comment-44420</guid>
		<description>Finally, a straightforward tutorial that doesn&#039;t assume I&#039;ve been programming for 10 years.  Thanks for this.</description>
		<content:encoded><![CDATA[<p>Finally, a straightforward tutorial that doesn&#8217;t assume I&#8217;ve been programming for 10 years.  Thanks for this.</p>
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	</item>
	<item>
		<title>By: Kunal Mahajan</title>
		<link>http://www.toniwestbrook.com/archives/71#comment-37046</link>
		<dc:creator>Kunal Mahajan</dc:creator>
		<pubDate>Wed, 25 Mar 2009 13:20:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.toniwestbrook.com/archives/71#comment-37046</guid>
		<description>Thx buddy...
wht da tremendous tutorial</description>
		<content:encoded><![CDATA[<p>Thx buddy&#8230;<br />
wht da tremendous tutorial</p>
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