Archive for the 'Personal' Category

How Appropriate. You Fight Like a Cow: A Review of Tales of Monkey Island

A lengthy title, but one of the most memorable lines from one of the greatest computer games ever created. I speak, of course, of “The Secret of Monkey Island”, a point-and-click adventure released by LucasArts (then Lucasfilm Games) in 1990. For the uninitiated, The Secret of Monkey Island and its 3 subsequent sequels chronicle the adventures of Guybrush Threepwood, a slightly bumbling but well-intentioned swashbuckling neophyte in his quest to become a pirate. The Secret of Monkey Island Along the way he fights the undead pirate LeChuck and marries the beautiful Elaine Marley, governor of Melee Island. If you haven’t played these games, do yourself a major favor and purchase them right away – they are some of the most enjoyable and funny games ever made, thanks for the genius of the game’s original creator, Ron Gilbert.

A New Chapter

Until recently, the last game to come out of the Monkey Island franchise, slightly before LucasArts had decided that adventure games were no longer profitable, was “Escape From Monkey Island” in 2000. Nearly a decade later, many fans had lost hope of there ever being a continuation in the series. There were a few home brew attempts at games, and lots of artwork, fiction, and messages back and forth, but never an official title… Until now.

Telltale Games (My favvvorrite developer), in cooperation with LucasArts, has released the first in a series of 5 episodic games, continuing the Monkey Island saga. I recently completed the first chapter, “Launch of the Screaming Narwhal”, and as a long-time, die-hard fan who has been with the series since the beginning, I can honestly say that this is a gaming dream come true.

A True Return to Monkey Island

Telltale continues to take classic IP and do the job right. We see the full cast of characters return for the new game, with much of the original voice cast, including Dominic Armato as Guybrush Threepwood. The locations and storylines are right on, with LeChuck again causing mayhem upon the seas deep in the Caribbean. Telltale makes use of their “Telltale Tool” and game engine, and I have to say, it looks fantastic. One of the issues I had had with the fourth in the Monkey Island series was a jump to 3D graphics when 3D wasn’t visually there yet. When comparing the beautiful cartoon illustrations of the third game to the blocky, polygons of the fourth, it just seemed ugly. But no longer is this the case – Telltale did another bang-up job and beautifully rendering both the environment and characters.

Tales of Monkey Island
Guybrush Admires Flotsam Island

Look Behind You! A Three-Headed Monkey!

The true test of any adventure game is the puzzles, and in Monkey Island’s case, the laugh factor. Launch of the Screaming Narwhal does a great job at both, though the puzzles are probably easier than the those found in the rest of the series, due to the length of episodic games. I only found myself majorly stuck once, and after taking a night’s break and coming back, I figured it out fairly quickly. I did find myself smiling and laughing quite a bit though, and definitely felt like I was experiencing a true MI game. The jokes were very “Guybrush”, true to his nature.

Issues

One thing a lot of people had moaned and groaned about on the forums was the control scheme. Telltale has chosen to control Guybrush using the Wallace and Gromit scheme, which means use of the keyboard as opposed to clicking for his destination. Many have gone so far as to declare such a control scheme would ruin the game. While everyone is entitled to their opinion, I found this kind of silly, especially since using the keyboard is not that bad, and probably works better considering all the camera movement there is in the game (well done movement). I did notice Telltale added in a secondary control scheme using the mouse to point in the direction you want your character to go, but honestly I preferred the keyboard.

Really, I had no qualms with the game at all, except the ongoing issue of voice volume – for whatever reason, Telltale continually sets their music much too high to make out what is being said during scenes with a musical score. But after a quick re-adjustment to the music volume, all is good again.

Like all TTG productions, I highly suggest you check it out (on PC or Wii), even if you’re new to the series. Need more convincing? Check out the trailer!

Visit Telltale Games!

A Favorite CS Quote of Mine

This past week I’ve been in Chicago (and Indiana for a couple days) having a blast and enjoying a little vacation time – I really enjoy this city. Back to rainy New Hampshire tomorrow – a little sad to leave, but it will be good to be home. In the mean time, I thought I’d share a favorite Computer Science quote of mine by Edsger Dijkstra:

“Computer Science is no more about computers than Astronomy is about telescopes.”

I like this because it’s very true. I often feel that the term “Computer Science” is a very poor term for the field of study, since it’s more the study of mathematics, algorithms, logic, symbols, information processing, etc. If anything, I think the average person probably thinks Computer Science means the study of troubleshooting and fixing computers. Which isn’t necessarily a huge deal, people can think what they want, but a more accurate title for the field might be in order.

Ghostbusters: The Video Game

Before going any further, I’ll preface this by saying I am a insanely huge Ghostbusters fan. It’s been my favorite movie since I first saw it when I was little, and all subsequent 5 billion viewings. I’m surprised my C64 Ghostbusters disk still works from the number of times I played the game, and I have a large portion of the action figures – moreso than anyone should have. I even dressed up as Egon for Halloween when I was 10, and had a Staypuft plush toy. Without mentioning how I own the entire series of The Real Ghostbusters on DVD (oops), I think it’s safe to say I’m a fanatic.

That being said, I’m going to try my best to give a non-biased review of the game. And there were some issues I noticed along the way, so I feel that I’m doing a just critique.

Basic Info

Ghostbusters: The Video Game was developed by Terminal Reality and Threewave Software (for PC/XBox/PS3 versions), and published by Atari and Sony. Its publishing history is a bit bizarre and probably warrants its own post – suffice it to say, it changed hands through mergers until it ended up with Activision, who made the choice not to publish it (Please note, I’ll keep this post professional and make no mention of Activision’s market research team apparently inhaling a large number of drugs that day, or the fact that Activision in general is slightly higher than amoebic dysentery on my list of favorite things). Atari grabbed it up.

It was/will be released for PC, PS3, XBox 360, Wii, PS2, and PSP.

I purchased and played the PC version via Steam.

Ghostbusters - Slimer

The Good

First off, the best part is: it’s GHOSTBUSTERS. Seriously, that just scores a lot of points right there. But without going too fanboy – it features all the original voice cast (Bill Murray, Dan Aykroyd, Harold Ramis, Ernie Hudson, Annie Pots, William Atherton), and features other well known actors (Brian Doyle-Murray, Alyssa Milano). The script was written in part by Aykroyd and Ramis (the former who stated “this is essentially the third movie.” [game informer]).

The story is fun and interesting and visits a lot of locations, characters, and mythologies from the original two films. Some of it is a bit contrived, but overall it flows pretty well. The music is mostly all from the original movie, which is great – I enjoyed it quite a bit. Some people have said it gets repetitive, but I’ve heard that music so much in my life regardless that it doesn’t wear on me.

Ghostbusters - StaypuftMost importantly, the game play is A LOT of fun. A serious amount – the physics engine developed for the game, the “Infernal Engine”, is the absolute BEST I have ever seen in any game. Virtually any item can be broken/burned/moved/etc, and movement is incredibly realistic. They did a really nice job with it – I hope it gets used in more games to come. It must also be fairly efficient, as it didn’t tax my processors as much as Left 4 Dead or other recent games do. Big score on that. And the mechanics of actually catching and trapping the ghosts is just a crapload of fun – from the little guys to (semi spoiler) the Staypuft Marshmallow man. It made me feel like I was actually a Real Ghostbuster (LOLZ).

The Bad

Okay – the big one that has set the forums aflame: There is no multiplayer in the PC version. This was a big shock to everyone, as it was pretty much advertised during the pre-order weeks as having multiplayer. A lot of people, including myself, were pretty ticked off about it, and Atari has done virtually no damage control. Hopefully there will be a patch – this would be a great game for LAN parties.

A lot of people have reported some major issues with saving/restoring games (I experienced a bit of this), slowdowns/lockups, and issues installing it. Also, for those purchasing the PS3 version, they’ll notice it looks quite a bit fuzzier and lower-res than its PC or XBox counterpart.

Lastly, and this one especially bugged me, the code used to process mouse acceleration is the same as what’s used to process joystick acceleration. Because of this, moving the mouse slowly doesn’t fine-control your character, it simply doesn’t have any effect at all. You need to budge the mouse quite a bit to get your character to move normally, which is not great for an action game.

I appreciate the extra time being taken to bump up the gameplay and creepiness, they did an AWESOME job, but there have been enough reports of issues to know that QA was not quite where it should have been on this one.

The Ugly

Really, the lack of PC multiplayer was the only thing that was a major bummer. Overall, I really enjoyed this game – and I want to keep enjoying it, which is why I hope they patch it for multiplayer – the physics and gameplay are awesome, and would be fun for a LAN party or online play.

So Who You Gonna Call?

If you are a Ghostbusters fan, or just want to try a new game, I highly suggest this one – it’s great to see new light brought to old characters with a continued storyline, and the gameplay is just a blast. Overall, if you’re shooting for the best balance of multiplayer and good graphics, pick up the XBox version. If you’re shooting for the best possible graphics and have a bumpin’ gaming rig, pick up the PC version and jack up the settings – and hope they’ll release a patch one day. But regardless of what system you go for, GET THIS GAME NOW!

And an important safety tip while playing: Don’t cross the streams – it would be bad.

Ghostbusters: The Video Game Official Site

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