Game Development Articles
First off, if you haven’t tried Minecraft yet, it is a ridiculously addictive game in which you, the player, dig tunnels, collect materials, craft items, and build up the world around you. You explore underground caverns, build houses, castles, farms, etc. It’s a ton of fun (and definitely a good way to waste hours of [...]
Good First Week for Galactic Blast! {01-13-2011}I tweeted this as well, but I just wanted to thank everyone who has been supportive of both the Blackberry Game Development Tutorial, as well as our commercial release of Galactic Blast! – over the first week, we sold over 100 copies! It’s a great feeling to know people are out there enjoying your game. [...]
Galactic Blast Released on App World! {01-06-2011}I’m very excited to say Galactic Blast is now officially available for purchase from App World!! Pick it up now and save the galaxy, right from your Blackberry! And for all the aspiring developers out there, don’t forget to check out the tutorial to make games just like this one.
Screenshots of Our Upcoming Blackberry Game! {12-24-2010}Well – I’m very excited. If you’ve been following the Twitter feed at all, you know that I’ve been working at a breakneck pace trying to get Galactic Blast completed. You might recognize the title from the demo game featured in our tutorial on creating a Blackberry game. The commercial release of Galactic Blast is [...]
Blackberry – Mixing 2 or More Sounds Together (Concept Video) {09-02-2010}An Audio Issue One thing that I (and many others judging by forum posts) have run into is the fact that the Blackberry isn’t very good at mixing more than one sound together. You’ll be listening to music, or playing a game with music, and suddenly you’ll get a text message, and it will simply [...]
Blackberry Programming: Increasing Video Speed Through Prerendering {08-28-2010}A Problem of Efficiency As I finishing up the full version of Galactic Blast (screenshots on this soon, its a fully fleshed out game inspired by the demo, to be released on App World) – I ran into an issue in a strange area. The animation was smooth throughout the game, except oddly enough, on [...]
Blackberry Programming: Alter Bitmap Color on the Fly {02-21-2010}While working on my current Blackberry game, I ran into a situation where I needed to change the color of of a bitmap. Specifically, I wanted to signify an object was “hit” by temporarily tinting it red – i.e. I wanted to keep the original bitmap color pattern, but wanted to increase the red portion [...]
A Quick Kudos to Blender {08-06-2009}As I mentioned in a previous post, I’m currently developing another Blackberry game, one I hope that turns out fun enough that people will want to play. As with most games, it requires graphics – which has actually always been somewhat of a road block for me. I don’t have many acquaintances that are able [...]
Using Excel to Create Your Game’s Binary Data Files {07-31-2009}I don’t think I’ve mentioned it here yet, but I’m currently in the middle of developing a new Blackberry game that I hope to have on App World when I’m complete (as I get closer to completion I’ll put some screen shots up). I’ve always wanted to put an application or game up on one [...]
From Pong to Platformers – An Introduction to Game Physics – Part 4 {06-21-2009}Acceleration for Better Goomba Stomping So now we understand positioning an object on a screen, moving the object around using the principles of velocity, and how to handle collisions with walls and other simple objects. While we can do quite a lot with these simple fundamentals, there is one more that is key to modeling [...]
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