Archive for the 'Personal' Category

Apology! News, and a New Code Viewer

First off, I want to apologize about the long hiatus away from the blog (looks like since August). The job took over a bit, plus I’ve been in the thick of developing a new commercial Blackberry game, doing some other projects, developing a raging Friday-night Oblivion addiction (such a good game), etc. I’ve been mentally keeping track of al the articles I want to write, so they’ll be coming soon.

Also, speaking of the new game - its coming along pretty nicely! More on that later.

I’ve also installed a better code viewer on the blog, and have converted (I believe) all the code segments over to use this. It’s a little easier to read, shows line numbers, and also has buttons for viewing the code in a popup window (plain text, easy for reading/copying), and printing. I think it will work out a lot better than the old one - I wasn’t a fan.

Additionally, I’ve created a “Blackberry” category, since there are multiple articles related to programming the Blackberry now available on the site.

Lastly, I hope to see all you North East gamers at this year’s Digital Overload LAN party. If you haven’t signed up, registration is still open for 12 more days. I’ve been going for a few years, and it’s always a ton of fun!

Blackberry Tour Owners - What Do You Think?

Blackberry TourI have quite a lot of RIM and Blackberry topics swirling around in my head - but those can wait for another day and blog post. I got my Tour a few days ago, and I have to say: I absolutely LOVE it. And though I’ll be the first to admit, I’m a die-hard Crackberry fan, through and through, the device does have some issues (AHEM WI-FI - also, the back is kind of hard to open, I think). However, I really think it’s some much needed love for the CDMA networks, and combines together some great aspects of the Storm, the 8900, and the Bold. It’s definitely an improvement over my 8830, which had seen much better days. It’s nice to have a camera finally, and the speed if phenomenal. I couldn’t have more than a handful of MP3s on my 8830 because the media player was just too slow to categorize. I bought a 16gig micro SD card and loaded that bad-boy up with about 1000 MP3s, and the 9630 didn’t even blink. So sweet.

Any other Tour owners out there, or people hoping to buy the Tour soon? What do you think? Likes, dislikes? What do you think of the keyboard and more recessed trackball?

ALSO, if you haven’t yet, get the beta release of the Blackberry Messenger 5.0 - it’s AWESOME. Avatars, barcode friend adding, proximity to friends, etc. Check out the full details on CrackBerry.com

How Appropriate. You Fight Like a Cow: A Review of Tales of Monkey Island

A lengthy title, but one of the most memorable lines from one of the greatest computer games ever created. I speak, of course, of “The Secret of Monkey Island”, a point-and-click adventure released by LucasArts (then Lucasfilm Games) in 1990. For the uninitiated, The Secret of Monkey Island and its 3 subsequent sequels chronicle the adventures of Guybrush Threepwood, a slightly bumbling but well-intentioned swashbuckling neophyte in his quest to become a pirate. The Secret of Monkey Island Along the way he fights the undead pirate LeChuck and marries the beautiful Elaine Marley, governor of Melee Island. If you haven’t played these games, do yourself a major favor and purchase them right away - they are some of the most enjoyable and funny games ever made, thanks for the genius of the game’s original creator, Ron Gilbert.

A New Chapter

Until recently, the last game to come out of the Monkey Island franchise, slightly before LucasArts had decided that adventure games were no longer profitable, was “Escape From Monkey Island” in 2000. Nearly a decade later, many fans had lost hope of there ever being a continuation in the series. There were a few home brew attempts at games, and lots of artwork, fiction, and messages back and forth, but never an official title… Until now.

Telltale Games (My favvvorrite developer), in cooperation with LucasArts, has released the first in a series of 5 episodic games, continuing the Monkey Island saga. I recently completed the first chapter, “Launch of the Screaming Narwhal”, and as a long-time, die-hard fan who has been with the series since the beginning, I can honestly say that this is a gaming dream come true.

A True Return to Monkey Island

Telltale continues to take classic IP and do the job right. We see the full cast of characters return for the new game, with much of the original voice cast, including Dominic Armato as Guybrush Threepwood. The locations and storylines are right on, with LeChuck again causing mayhem upon the seas deep in the Caribbean. Telltale makes use of their “Telltale Tool” and game engine, and I have to say, it looks fantastic. One of the issues I had had with the fourth in the Monkey Island series was a jump to 3D graphics when 3D wasn’t visually there yet. When comparing the beautiful cartoon illustrations of the third game to the blocky, polygons of the fourth, it just seemed ugly. But no longer is this the case - Telltale did another bang-up job and beautifully rendering both the environment and characters.

Tales of Monkey Island
Guybrush Admires Flotsam Island

Look Behind You! A Three-Headed Monkey!

The true test of any adventure game is the puzzles, and in Monkey Island’s case, the laugh factor. Launch of the Screaming Narwhal does a great job at both, though the puzzles are probably easier than the those found in the rest of the series, due to the length of episodic games. I only found myself majorly stuck once, and after taking a night’s break and coming back, I figured it out fairly quickly. I did find myself smiling and laughing quite a bit though, and definitely felt like I was experiencing a true MI game. The jokes were very “Guybrush”, true to his nature.

Issues

One thing a lot of people had moaned and groaned about on the forums was the control scheme. Telltale has chosen to control Guybrush using the Wallace and Gromit scheme, which means use of the keyboard as opposed to clicking for his destination. Many have gone so far as to declare such a control scheme would ruin the game. While everyone is entitled to their opinion, I found this kind of silly, especially since using the keyboard is not that bad, and probably works better considering all the camera movement there is in the game (well done movement). I did notice Telltale added in a secondary control scheme using the mouse to point in the direction you want your character to go, but honestly I preferred the keyboard.

Really, I had no qualms with the game at all, except the ongoing issue of voice volume - for whatever reason, Telltale continually sets their music much too high to make out what is being said during scenes with a musical score. But after a quick re-adjustment to the music volume, all is good again.

Like all TTG productions, I highly suggest you check it out (on PC or Wii), even if you’re new to the series. Need more convincing? Check out the trailer!

Visit Telltale Games!

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